Heir To Reformation
“The line between good and evil cuts through every human heart.” — Aleksandr Solzhenitsyn
There is no such thing as alignment in this campaign. You are free to choose an alignment as a description of your character’s general personality and ethos, but this choice has no game-rule consequences of any kind. Good and evil, as they are in our own world, are intangible concepts often found in close cohabitation and whose definition depends greatly on one’s point of view. In this world, good people do bad things, and vice-versa.
This has a number of consequences in terms of SRD rules, which are listed below. This is not a complete list of exceptions to the SRD!
- No alignment restrictions for classes.
- As the Paladin class is more-or-less defined by service to a tangible force of Good, it is not available.
- Rangers may choose “Human” as a favored enemy without having an Evil alignment.
- Abilities that detect, do damage to, or ward against a particular alignment ethos do not exist. This includes spells such as Detect Evil and Protection from Evil, as well as Unholy Blight, Dispel Evil, Holy Word, and any other spell or ability that qualifies what it affects in terms of alignment.
- The Lawful, Chaotic, Good, and Evil spell descriptors are removed.
- Alignment-neutral versions of some useful spells are provided as replacements.